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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- /* Cubic curve - can make a nice teardrop by cleverly adding a clipping plane */
- intersection {
- quartic {
- < 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.0, -0.5,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0, 0.0 >
-
- texture {
- pigment { Red }
- finish {
- phong 1.0
- diffuse 0.8
- ambient 0.2
- }
- }
- }
-
- sphere {
- <0, 0, 0>, 2
- texture { pigment { Clear } }
- }
-
- bounded_by { sphere { <0, 0, 0>, 2.2 } }
- rotate 20*y
- }
-
- camera {
- location <0.0, 0.0, -5.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- }
-
- light_source { <200, 30, -300> colour White }
-
- light_source { <-200, 30, -300> colour White }
-